Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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This is the complete list of members for Automata.BoolCell, including all inherited members.
CellColor | Automata.Cell< bool > | |
GetAliveValue() | Automata.BoolCell | inlinevirtual |
GetDeadValue() | Automata.BoolCell | inlinevirtual |
GetStateColor() | Automata.Cell< bool > | inlineprotectedvirtual |
HighlightTransitions | Automata.Cell< bool > | |
IsAlive() | Automata.Cell< bool > | inlinevirtual |
PreviousState | Automata.Cell< bool > | |
RandomizeState() | Automata.Cell< bool > | inlinevirtual |
Size | Automata.Cell< bool > | |
State | Automata.Cell< bool > | |
WasAlive() | Automata.Cell< bool > | inlinevirtual |