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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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This is the complete list of members for Automata.BoolCell, including all inherited members.
| CellColor | Automata.Cell< bool > | |
| GetAliveValue() | Automata.BoolCell | inlinevirtual |
| GetDeadValue() | Automata.BoolCell | inlinevirtual |
| GetStateColor() | Automata.Cell< bool > | inlineprotectedvirtual |
| HighlightTransitions | Automata.Cell< bool > | |
| IsAlive() | Automata.Cell< bool > | inlinevirtual |
| PreviousState | Automata.Cell< bool > | |
| RandomizeState() | Automata.Cell< bool > | inlinevirtual |
| Size | Automata.Cell< bool > | |
| State | Automata.Cell< bool > | |
| WasAlive() | Automata.Cell< bool > | inlinevirtual |