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2D/3D Simple Game Framework
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engine
include
hx3d
audio
display
waveform.hpp
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/*
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Waveform display.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_AUDIO_DISPLAY_WAVEFORM
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#define HX3D_AUDIO_DISPLAY_WAVEFORM
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#include "hx3d/audio/display.hpp"
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namespace
hx3d
{
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namespace
audio {
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class
Waveform
:
public
Display
{
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public
:
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Waveform
();
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Waveform
(
const
int
refreshDelay);
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~
Waveform
();
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virtual
void
update
(
const
Sint16* stream,
const
int
length,
const
float
delta)
override
;
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};
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}
/* audio */
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}
/* hx3d */
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#endif
hx3d::audio::Display
Audio effect display.
Definition:
display.hpp:41
hx3d::audio::Waveform::Waveform
Waveform()
Create an empty waveform with a refresh delay of 50.
Definition:
waveform.cpp:29
hx3d::audio::Waveform
Audio waveform displaying.
Definition:
waveform.hpp:60
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::audio::Waveform::update
virtual void update(const Sint16 *stream, const int length, const float delta) override
Update the display.
Definition:
waveform.cpp:33
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