hx3d
1
2D/3D Simple Game Framework
Main Page
Namespaces
Classes
Files
File List
engine
include
hx3d
graphics
texture_atlas.hpp
1
/*
2
Texture atlas
3
Copyright (C) 2015 Denis BOURGE
4
5
This library is free software; you can redistribute it and/or
6
modify it under the terms of the GNU Lesser General Public
7
License as published by the Free Software Foundation; either
8
version 2.1 of the License, or (at your option) any later version.
9
10
This library is distributed in the hope that it will be useful,
11
but WITHOUT ANY WARRANTY; without even the implied warranty of
12
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
Lesser General Public License for more details.
14
15
You should have received a copy of the GNU Lesser General Public
16
License along with this library; if not, write to the Free Software
17
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18
USA
19
*/
20
21
#ifndef HX3D_GRAPHICS_TEXTURE_ATLAS
22
#define HX3D_GRAPHICS_TEXTURE_ATLAS
23
24
#include "hx3d/utils/file.hpp"
25
#include "hx3d/utils/resource.hpp"
26
27
#include "hx3d/graphics/texture_region.hpp"
28
29
#include <map>
30
31
namespace
hx3d
{
32
namespace
graphics {
33
39
class
TextureAtlas
:
public
Resource
{
40
public
:
46
TextureAtlas
(std::string pathToAtlas);
47
55
TextureRegion
&
getRegion
(std::string name);
56
57
private
:
63
void
loadFromJSON(std::string pathToAtlas);
64
66
Ptr<Texture>
_texture;
68
std::map<std::string, TextureRegion> _regions;
69
};
70
71
}
/* graphics */
72
}
/* hx3d */
73
74
#endif
/* HX3D_GRAPHICS_TEXTURE_ATLAS */
hx3d::graphics::TextureAtlas::TextureAtlas
TextureAtlas(std::string pathToAtlas)
Load an atlas from a path.
Definition:
texture_atlas.cpp:31
hx3d::graphics::TextureAtlas
Multi-elements texture atlas.
Definition:
texture_atlas.hpp:39
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::graphics::TextureAtlas::getRegion
TextureRegion & getRegion(std::string name)
Get a region following a name.
Definition:
texture_atlas.cpp:35
hx3d::graphics::TextureRegion
Defines a rectangle in a texture.
Definition:
texture_region.hpp:38
hx3d::Resource
Resource type: to use in an asset manager.
Definition:
resource.hpp:29
hx3d::Ptr
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition:
ptr.hpp:34
Generated by
1.8.11