hx3d  1
2D/3D Simple Game Framework
texture_atlas.hpp
1 /*
2  Texture atlas
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_GRAPHICS_TEXTURE_ATLAS
22 #define HX3D_GRAPHICS_TEXTURE_ATLAS
23 
24 #include "hx3d/utils/file.hpp"
25 #include "hx3d/utils/resource.hpp"
26 
27 #include "hx3d/graphics/texture_region.hpp"
28 
29 #include <map>
30 
31 namespace hx3d {
32 namespace graphics {
33 
39 class TextureAtlas: public Resource {
40  public:
46  TextureAtlas(std::string pathToAtlas);
47 
55  TextureRegion& getRegion(std::string name);
56 
57  private:
63  void loadFromJSON(std::string pathToAtlas);
64 
66  Ptr<Texture> _texture;
68  std::map<std::string, TextureRegion> _regions;
69 };
70 
71 } /* graphics */
72 } /* hx3d */
73 
74 #endif /* HX3D_GRAPHICS_TEXTURE_ATLAS */
TextureAtlas(std::string pathToAtlas)
Load an atlas from a path.
Multi-elements texture atlas.
hx3d framework namespace
Definition: audio.hpp:26
TextureRegion & getRegion(std::string name)
Get a region following a name.
Defines a rectangle in a texture.
Resource type: to use in an asset manager.
Definition: resource.hpp:29
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34