hx3d  1
2D/3D Simple Game Framework
sprite_geometry.hpp
1 /*
2  Sprite model.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_GRAPHICS_GEOMETRIES_SPRITEGEOMETRY
22 #define HX3D_GRAPHICS_GEOMETRIES_SPRITEGEOMETRY
23 
24 #include "hx3d/graphics/geometries/geometry.hpp"
25 #include "hx3d/graphics/texture_region.hpp"
26 
27 namespace hx3d {
28 namespace graphics {
29 namespace geom {
30 
34 class SpriteGeometry: public Geometry {
35 
36 public:
38 
43 
47  void activateTextureMode();
48 
52  void setFromRegion(TextureRegion& region);
53 };
54 
55 } /* geom */
56 } /* graphics */
57 } /* hx3d */
58 
59 #endif
void activateFramebufferMode()
Prepare the sprite for render-to-texture mode.
hx3d framework namespace
Definition: audio.hpp:26
VBO drawing geometry w or w/o indices.
Definition: geometry.hpp:33
void activateTextureMode()
Prepare the sprite for simple texture mode.
Defines a rectangle in a texture.
void setFromRegion(TextureRegion &region)
Set the geometry for a texture region.
Sprite defined VBO geometry.