hx3d  1
2D/3D Simple Game Framework
perspective_camera.hpp
1 /*
2  Perspective camera.
3  Inspired by LibGDX perspective camera.
4 
5  Copyright (C) 2015 Denis BOURGE
6 
7  This library is free software; you can redistribute it and/or
8  modify it under the terms of the GNU Lesser General Public
9  License as published by the Free Software Foundation; either
10  version 2.1 of the License, or (at your option) any later version.
11 
12  This library is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  Lesser General Public License for more details.
16 
17  You should have received a copy of the GNU Lesser General Public
18  License along with this library; if not, write to the Free Software
19  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
20  USA
21 */
22 
23 #ifndef HX3D_GRAPHICS_CAMERAS_PERSPECTIVECAMERA
24 #define HX3D_GRAPHICS_CAMERAS_PERSPECTIVECAMERA
25 
26 #include "hx3d/graphics/cameras/camera.hpp"
27 
28 namespace hx3d {
29 namespace graphics {
30 
34 class PerspectiveCamera: public Camera {
35 public:
44  PerspectiveCamera(const float near, const float far);
45 
56  PerspectiveCamera(const float width, const float height, const float near, const float far);
57 
68  PerspectiveCamera(const float width, const float height, const float near, const float far, const float fov);
69 
70  virtual void update() override;
71 
73  float fieldOfView;
74 };
75 
76 } /* graphics */
77 } /* hx3d */
78 
79 #endif
float near
Near pane.
Definition: camera.hpp:104
2D/3D camera.
Definition: camera.hpp:41
hx3d framework namespace
Definition: audio.hpp:26
float far
Far pane.
Definition: camera.hpp:106
PerspectiveCamera(const float near, const float far)
Create a perspective camera with the screen size and the near and far.
virtual void update() override
Update the camera.
float fieldOfView
Field of view (FOV)