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2D/3D Simple Game Framework
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orthographic_camera.hpp
1 /*
2  Orthographic camera.
3  Inspired by LibGDX orthographic camera.
4 
5  Copyright (C) 2015 Denis BOURGE
6 
7  This library is free software; you can redistribute it and/or
8  modify it under the terms of the GNU Lesser General Public
9  License as published by the Free Software Foundation; either
10  version 2.1 of the License, or (at your option) any later version.
11 
12  This library is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  Lesser General Public License for more details.
16 
17  You should have received a copy of the GNU Lesser General Public
18  License along with this library; if not, write to the Free Software
19  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
20  USA
21 */
22 
23 #ifndef HX3D_GRAPHICS_CAMERAS_ORTHOGRAPHICCAMERA
24 #define HX3D_GRAPHICS_CAMERAS_ORTHOGRAPHICCAMERA
25 
26 #include "hx3d/graphics/cameras/camera.hpp"
27 
28 namespace hx3d {
29 namespace graphics {
30 
34 class OrthographicCamera: public Camera {
35 public:
40 
47  OrthographicCamera(const float width, const float height);
48 
55  void setToOrtho(const float width, const float height);
56 
57  virtual void update() override;
58 
60  float zoom;
61 };
62 
63 } /* graphics */
64 } /* hx3d */
65 
66 #endif
2D/3D camera.
Definition: camera.hpp:41
virtual void update() override
Update the camera.
hx3d framework namespace
Definition: audio.hpp:26
2D orthographic camera w/ Z-buffer.
void setToOrtho(const float width, const float height)
Set the orthographic size.
OrthographicCamera()
Create an orthographic camera with the screen size.