hx3d  1
2D/3D Simple Game Framework
object_map.hpp
1 /*
2  Object map.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_UTILS_OBJECT_MAP
22 #define HX3D_UTILS_OBJECT_MAP
23 
24 #include "hx3d/utils/ptr.hpp"
25 
26 #include <string>
27 #include <map>
28 
29 namespace hx3d {
30 
34 class ObjectMap {
35  public:
36  ObjectMap();
37 
45  template <class T>
46  T* get(std::string name);
47 
55  template <class T>
56  T& getValue(std::string name);
57 
64  template <class T>
65  void set(std::string name, T* object);
66 
67  private:
68  std::map<std::string, void*> _objects;
69 };
70 
71 } /* hx3d */
72 
73 #include "hx3d/utils/_inline/object_map.inl.hpp"
74 
75 #endif /* HX3D_UTILS_OBJECT_MAP */
hx3d framework namespace
Definition: audio.hpp:26
Map of whatever you want. Useful for user data.
Definition: object_map.hpp:34
T & getValue(std::string name)
Get the value of a named value (because values are all pointers)