hx3d  1
2D/3D Simple Game Framework
object_map.inl.hpp
1 /*
2  Object map.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 namespace hx3d {
22 
23 template <class T>
24 T* ObjectMap::get(std::string name) {
25  return static_cast<T*>(_objects[name]);
26 }
27 
28 template <class T>
29 T& ObjectMap::getValue(std::string name) {
30  return *static_cast<T*>(_objects[name]);
31 }
32 
33 template <class T>
34 void ObjectMap::set(std::string name, T* object) {
35  _objects[name] = (void*)object;
36 }
37 
38 } /* hx3d */
hx3d framework namespace
Definition: audio.hpp:26
T * get(std::string name)
Get a named value.
T & getValue(std::string name)
Get the value of a named value (because values are all pointers)
void set(std::string name, T *object)
Set a named value.