hx3d  1
2D/3D Simple Game Framework
mass.hpp
1 /*
2  Physical mass data.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_PHYSICS_2D_MASS
22 #define HX3D_PHYSICS_2D_MASS
23 
24 namespace hx3d {
25 namespace physics2d {
26 
30 struct Mass {
31  Mass();
32 
40  void setMass(float amount);
41 
49  void setInertia(float amount);
50 
52 
54  float mass;
56  float invMass;
57 
59  float inertia;
61  float invInertia;
62 };
63 
64 
65 } /* physics2d */
66 } /* hx3d */
67 
68 
69 #endif
float mass
Current mass.
Definition: mass.hpp:54
float invInertia
Current inverted inertia.
Definition: mass.hpp:61
hx3d framework namespace
Definition: audio.hpp:26
float inertia
Current inertia.
Definition: mass.hpp:59
void setInertia(float amount)
Set the current inertia.
Definition: mass.cpp:19
void setMass(float amount)
Set the current mass.
Definition: mass.cpp:14
Physical mass data.
Definition: mass.hpp:30
float invMass
Current inverted mass.
Definition: mass.hpp:56