hx3d  1
2D/3D Simple Game Framework
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log.hpp
1 /*
2  Log management.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_UTILS_LOG
22 #define HX3D_UTILS_LOG
23 
24 #include "hx3d/utils/string.hpp"
25 
26 #include <string>
27 
28 namespace hx3d {
29 
33 class LogImpl {
34 
36  enum class Status {
38  Info,
40  Shader,
42  Error
43  };
44 
45 public:
46  LogImpl();
47  virtual ~LogImpl();
48 
54  void DisplayOnConsole(bool value);
55 
62  void Info(const std::string fmt, ...);
69  void Shader(const std::string fmt, ...);
76  void Error(const std::string fmt, ...);
77 
78 private:
79  bool _consoleOutput;
80 
87  void write(std::string text, Status status);
88 };
89 
92 
93 } /* hx3d */
94 
95 #endif
void DisplayOnConsole(bool value)
Display the log on the console.
Definition: log.cpp:54
Logging implementation: to log, use hx3d::Log.
Definition: log.hpp:33
hx3d framework namespace
Definition: audio.hpp:26
static hx3d::LogImpl Log
Current log implementation.
Definition: log.hpp:91