21 #ifndef HX3D_UTILS_LOG 22 #define HX3D_UTILS_LOG 24 #include "hx3d/utils/string.hpp" 62 void Info(
const std::string fmt, ...);
69 void Shader(
const std::string fmt, ...);
76 void Error(
const std::string fmt, ...);
87 void write(std::string text, Status status);
void DisplayOnConsole(bool value)
Display the log on the console.
Logging implementation: to log, use hx3d::Log.
static hx3d::LogImpl Log
Current log implementation.