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2D/3D Simple Game Framework
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include
hx3d
math
function.hpp
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/*
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Simple math function.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_MATH_FUNCTION
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#define HX3D_MATH_FUNCTION
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#include <glm/vec2.hpp>
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#include <functional>
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namespace
hx3d
{
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namespace
math {
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class
Function
{
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public
:
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Function
(
float
init,
float
speed, std::function<
void
(
float
&,
float
&,
float
)> func);
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void
reset
();
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void
step
();
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glm::vec2
sample
();
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private
:
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float
_init;
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float
_speed;
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float
_t;
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std::function<void(float&, float&, float)> _func;
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};
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}
/* math */
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}
/* hx3d */
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#endif
hx3d::math::Function::step
void step()
Step the function time.
Definition:
function.cpp:41
hx3d::math::Function::sample
glm::vec2 sample()
Sample the current coordinates from the math function.
Definition:
function.cpp:34
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::math::Function
Math function definition.
Definition:
function.hpp:33
hx3d::math::Function::reset
void reset()
Reset the function time.
Definition:
function.cpp:30
hx3d::math::Function::Function
Function(float init, float speed, std::function< void(float &, float &, float)> func)
Create a function from an initial time value, speed and a math function.
Definition:
function.cpp:26
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