hx3d  1
2D/3D Simple Game Framework
function.cpp
1 /*
2  Simple math function.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/math/function.hpp"
22 
23 namespace hx3d {
24 namespace math {
25 
26 Function::Function(float init, float speed, std::function<void(float&, float&, float)> func)
27  : _init(init), _speed(speed), _t(init), _func(func)
28  {}
29 
31  _t = _init;
32 }
33 
34 glm::vec2 Function::sample() {
35  glm::vec2 coord(0, 0);
36  _func(coord.x, coord.y, _t);
37 
38  return coord;
39 }
40 
42  _t += _speed;
43 }
44 
45 } /* math */
46 } /* hx3d */
void step()
Step the function time.
Definition: function.cpp:41
glm::vec2 sample()
Sample the current coordinates from the math function.
Definition: function.cpp:34
hx3d framework namespace
Definition: audio.hpp:26
void reset()
Reset the function time.
Definition: function.cpp:30
Function(float init, float speed, std::function< void(float &, float &, float)> func)
Create a function from an initial time value, speed and a math function.
Definition: function.cpp:26