hx3d  1
2D/3D Simple Game Framework
effect.cpp
1 /*
2  Audio effect.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/audio/effect.hpp"
22 
23 namespace hx3d {
24 namespace audio {
25 
26 Effect::Effect(): _processed(false), _channel(-1), _stream(nullptr), _length(0) {}
27 Effect::~Effect() {}
28 
29 void Effect::onFunction(const int channel, const void* stream, const int length) {}
30 void Effect::onDone(const int channel) {}
31 
33  return _channel;
34 }
36  return _stream;
37 }
39  return _length;
40 }
42  return _processed;
43 }
44 
45 
46 } /* audio */
47 } /* hx3d */
void * getStream()
Get the audio stream.
Definition: effect.cpp:35
hx3d framework namespace
Definition: audio.hpp:26
int getSampleSize()
Get the sample size.
Definition: effect.cpp:38
int getChannel()
Get the audio channel related to the effect.
Definition: effect.cpp:32
virtual void onFunction(const int channel, const void *stream, const int length)
Audio effect function.
Definition: effect.cpp:29
virtual void onDone(const int channel)
Audio effect done function.
Definition: effect.cpp:30
bool hasProcessed()
Test if the effect has started.
Definition: effect.cpp:41