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2D/3D Simple Game Framework
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engine
src
audio
effect.cpp
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/*
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Audio effect.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#include "hx3d/audio/effect.hpp"
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namespace
hx3d
{
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namespace
audio {
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Effect::Effect(): _processed(false), _channel(-1), _stream(nullptr), _length(0) {}
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Effect::~Effect() {}
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void
Effect::onFunction
(
const
int
channel,
const
void
* stream,
const
int
length) {}
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void
Effect::onDone
(
const
int
channel) {}
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int
Effect::getChannel
() {
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return
_channel;
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}
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void
*
Effect::getStream
() {
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return
_stream;
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}
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int
Effect::getSampleSize
() {
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return
_length;
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}
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bool
Effect::hasProcessed
() {
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return
_processed;
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}
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}
/* audio */
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}
/* hx3d */
hx3d::audio::Effect::getStream
void * getStream()
Get the audio stream.
Definition:
effect.cpp:35
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::audio::Effect::getSampleSize
int getSampleSize()
Get the sample size.
Definition:
effect.cpp:38
hx3d::audio::Effect::getChannel
int getChannel()
Get the audio channel related to the effect.
Definition:
effect.cpp:32
hx3d::audio::Effect::onFunction
virtual void onFunction(const int channel, const void *stream, const int length)
Audio effect function.
Definition:
effect.cpp:29
hx3d::audio::Effect::onDone
virtual void onDone(const int channel)
Audio effect done function.
Definition:
effect.cpp:30
hx3d::audio::Effect::hasProcessed
bool hasProcessed()
Test if the effect has started.
Definition:
effect.cpp:41
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