hx3d  1
2D/3D Simple Game Framework
collision_listener.hpp
1 /*
2  Collision listener.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_PHYSICS_2D_COLLISION_LISTENER
22 #define HX3D_PHYSICS_2D_COLLISION_LISTENER
23 
24 #include "hx3d/physics/2d/manifold.hpp"
25 
26 namespace hx3d {
27 namespace physics2d {
28 
33 public:
39  virtual void beginCollision(Manifold& m) {}
40 
46  virtual void duringCollision(Manifold& m) {}
47 
53  virtual void endCollision(Manifold& m) {}
54 };
55 
56 } /* physics2d */
57 } /* hx3d */
58 
59 #endif /* HX3D_PHYSICS_2D_COLLISION_LISTENER */
virtual void duringCollision(Manifold &m)
During collision.
hx3d framework namespace
Definition: audio.hpp:26
Collision listener on begin/during/end.
Contact manifold definition.
Definition: manifold.hpp:33
virtual void endCollision(Manifold &m)
On collision end.
virtual void beginCollision(Manifold &m)
On collision begin.