hx3d
1
2D/3D Simple Game Framework
|
This is the complete list of members for hx3d::graphics::viewports::Viewport, including all inherited members.
_screenHeight | hx3d::graphics::viewports::Viewport | protected |
_screenWidth | hx3d::graphics::viewports::Viewport | protected |
_screenX | hx3d::graphics::viewports::Viewport | protected |
_screenY | hx3d::graphics::viewports::Viewport | protected |
_worldHeight | hx3d::graphics::viewports::Viewport | protected |
_worldWidth | hx3d::graphics::viewports::Viewport | protected |
apply(Camera &camera) | hx3d::graphics::viewports::Viewport | |
getWorldSize() | hx3d::graphics::viewports::Viewport | |
internalUpdate(Camera &camera)=0 | hx3d::graphics::viewports::Viewport | protectedpure virtual |
screenToWorld(const glm::vec2 screenPoint) | hx3d::graphics::viewports::Viewport | |
setScreenPosition(const float x, const float y) | hx3d::graphics::viewports::Viewport | |
update(Camera &camera, const int screenWidth, const int screenHeight) | hx3d::graphics::viewports::Viewport |