hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::graphics::geom::SpriteGeometry, including all inherited members.
_attributes | hx3d::graphics::geom::BaseGeometry | protected |
_cullingType | hx3d::graphics::geom::BaseGeometry | protected |
_indices | hx3d::graphics::geom::BaseGeometry | protected |
activateFramebufferMode() | hx3d::graphics::geom::SpriteGeometry | |
activateTextureMode() | hx3d::graphics::geom::SpriteGeometry | |
addAttribute(std::string name, Attribute attribute) | hx3d::graphics::geom::BaseGeometry | |
draw(Ptr< Shader > shader) override | hx3d::graphics::geom::Geometry | virtual |
getAttribute(std::string name) | hx3d::graphics::geom::BaseGeometry | |
getIndices() | hx3d::graphics::geom::BaseGeometry | |
setAttribute(std::string name, std::vector< float > values) | hx3d::graphics::geom::BaseGeometry | |
setFaceCulling(Culling culling) | hx3d::graphics::geom::BaseGeometry | |
setFromRegion(TextureRegion ®ion) | hx3d::graphics::geom::SpriteGeometry | |
setIndices(std::vector< GLushort > values) | hx3d::graphics::geom::BaseGeometry | |
uploadAll() | hx3d::graphics::geom::BaseGeometry |