hx3d  1
2D/3D Simple Game Framework
hx3d::graphics::geom::SpriteGeometry Member List

This is the complete list of members for hx3d::graphics::geom::SpriteGeometry, including all inherited members.

_attributeshx3d::graphics::geom::BaseGeometryprotected
_cullingTypehx3d::graphics::geom::BaseGeometryprotected
_indiceshx3d::graphics::geom::BaseGeometryprotected
activateFramebufferMode()hx3d::graphics::geom::SpriteGeometry
activateTextureMode()hx3d::graphics::geom::SpriteGeometry
addAttribute(std::string name, Attribute attribute)hx3d::graphics::geom::BaseGeometry
draw(Ptr< Shader > shader) overridehx3d::graphics::geom::Geometryvirtual
getAttribute(std::string name)hx3d::graphics::geom::BaseGeometry
getIndices()hx3d::graphics::geom::BaseGeometry
setAttribute(std::string name, std::vector< float > values)hx3d::graphics::geom::BaseGeometry
setFaceCulling(Culling culling)hx3d::graphics::geom::BaseGeometry
setFromRegion(TextureRegion &region)hx3d::graphics::geom::SpriteGeometry
setIndices(std::vector< GLushort > values)hx3d::graphics::geom::BaseGeometry
uploadAll()hx3d::graphics::geom::BaseGeometry