hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::graphics::Texture, including all inherited members.
Blank | hx3d::graphics::Texture | static |
createColorBuffer(unsigned int width, unsigned int height) | hx3d::graphics::Texture | static |
disable() | hx3d::graphics::Texture | static |
FilterType enum name | hx3d::graphics::Texture | |
FilterValue enum name | hx3d::graphics::Texture | |
generateBlankTexture() | hx3d::graphics::Texture | static |
getHeight() | hx3d::graphics::Texture | |
getID() | hx3d::graphics::Texture | |
getWidth() | hx3d::graphics::Texture | |
load(std::string pathToImage) | hx3d::graphics::Texture | |
setFilter(FilterType type, FilterValue value) | hx3d::graphics::Texture | |
Texture() | hx3d::graphics::Texture | |
Texture(std::string pathToImage) | hx3d::graphics::Texture | |
Texture(Image &image) | hx3d::graphics::Texture | |
updateZone(unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint8 *data) | hx3d::graphics::Texture | |
use(Ptr< Texture > texture) | hx3d::graphics::Texture | static |
use(Ptr< Font > font, int characterSize) | hx3d::graphics::Texture | static |