hx3d  1
2D/3D Simple Game Framework
hx3d::graphics::Texture Member List

This is the complete list of members for hx3d::graphics::Texture, including all inherited members.

Blankhx3d::graphics::Texturestatic
createColorBuffer(unsigned int width, unsigned int height)hx3d::graphics::Texturestatic
disable()hx3d::graphics::Texturestatic
FilterType enum namehx3d::graphics::Texture
FilterValue enum namehx3d::graphics::Texture
generateBlankTexture()hx3d::graphics::Texturestatic
getHeight()hx3d::graphics::Texture
getID()hx3d::graphics::Texture
getWidth()hx3d::graphics::Texture
load(std::string pathToImage)hx3d::graphics::Texture
setFilter(FilterType type, FilterValue value)hx3d::graphics::Texture
Texture()hx3d::graphics::Texture
Texture(std::string pathToImage)hx3d::graphics::Texture
Texture(Image &image)hx3d::graphics::Texture
updateZone(unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint8 *data)hx3d::graphics::Texture
use(Ptr< Texture > texture)hx3d::graphics::Texturestatic
use(Ptr< Font > font, int characterSize)hx3d::graphics::Texturestatic