hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::ecs::SceneGraph, including all inherited members.
_engine | hx3d::ecs::SceneGraph | protected |
_entityEnabled | hx3d::ecs::SceneGraph | protected |
_indices | hx3d::ecs::SceneGraph | protected |
_root | hx3d::ecs::SceneGraph | protected |
addIndex(const Ptr< Node > &object) | hx3d::ecs::SceneGraph | protected |
create(const std::string path, Args...args) | hx3d::ecs::SceneGraph | |
createAtRoot(Args...args) | hx3d::ecs::SceneGraph | |
createNodeChild(const Ptr< Node > &container, Args...args) | hx3d::ecs::SceneGraph | protected |
draw(graphics::BaseBatch &batch) | hx3d::ecs::SceneGraph | |
fetch(const std::string path) | hx3d::ecs::SceneGraph | |
getNodeCount() | hx3d::ecs::SceneGraph | |
getRoot() | hx3d::ecs::SceneGraph | |
internalRemove(const Ptr< Node > &node) | hx3d::ecs::SceneGraph | protected |
pathExists(const std::string path) | hx3d::ecs::SceneGraph | protected |
remove(const std::string path) | hx3d::ecs::SceneGraph | |
setEntityMode(bool enabled) | hx3d::ecs::SceneGraph | |
showIndices() | hx3d::ecs::SceneGraph | |
update(const float delta) | hx3d::ecs::SceneGraph |