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hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::ecs::Engine, including all inherited members.
| addComponent(const Ptr< Entity > &entity, const Ptr< Component > &component) | hx3d::ecs::Engine | |
| addSystem(const Ptr< System > &sys) | hx3d::ecs::Engine | |
| clear() | hx3d::ecs::Engine | |
| createComponent(const Ptr< Entity > &entity, Args...args) | hx3d::ecs::Engine | |
| createEntity() | hx3d::ecs::Engine | |
| createSystem(Args...args) | hx3d::ecs::Engine | |
| getBits(const Ptr< Entity > &entity) | hx3d::ecs::Engine | |
| getComponent(const Ptr< Entity > &entity) | hx3d::ecs::Engine | |
| getComponentSize(const Ptr< Entity > &entity) | hx3d::ecs::Engine | |
| getEntityCount() | hx3d::ecs::Engine | |
| registerComponentAdded(std::function< void(const Ptr< Component > &, const Ptr< Entity > &)> callback) | hx3d::ecs::Engine | |
| registerComponentRemoved(std::function< void(const Ptr< Component > &, const Ptr< Entity > &)> callback) | hx3d::ecs::Engine | |
| registerEntity(const Ptr< Entity > &entity) | hx3d::ecs::Engine | |
| removeEntity(const Ptr< Entity > &entity) | hx3d::ecs::Engine | |
| update(const float delta) | hx3d::ecs::Engine |
1.8.11