hx3d  1
2D/3D Simple Game Framework
chronometer.hpp
1 /*
2  Chronometer.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_UTILS_CHRONOMETER
22 #define HX3D_UTILS_CHRONOMETER
23 
24 #include <chrono>
25 
26 namespace hx3d {
27 
31 class Chronometer {
32 
33 public:
37  Chronometer();
38 
42  void reset();
43 
49  long tick();
55  float tickAsMillis();
61  float tickAsSeconds();
62 
63 private:
64  std::chrono::system_clock::time_point begin;
65  std::chrono::system_clock::time_point end;
66 };
67 
68 } /* hx3d */
69 
70 #endif
float tickAsSeconds()
Get the elapsed time as seconds.
Definition: chronometer.cpp:36
Simple chronometer. Measures time.
Definition: chronometer.hpp:31
hx3d framework namespace
Definition: audio.hpp:26
float tickAsMillis()
Get the elapsed time as milliseconds.
Definition: chronometer.cpp:32
void reset()
Reset the chronometer.
Definition: chronometer.cpp:40
Chronometer()
Create and start a chronometer.
Definition: chronometer.cpp:25
long tick()
Get the elapsed time as nanoseconds.
Definition: chronometer.cpp:27