hx3d  1
2D/3D Simple Game Framework
chronometer.cpp
1 /*
2  Chronometer.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/utils/chronometer.hpp"
22 
23 namespace hx3d {
24 
25 Chronometer::Chronometer() : begin(std::chrono::system_clock::now()), end(std::chrono::system_clock::now()) {}
26 
28  end = std::chrono::system_clock::now();
29  return std::chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count();
30 }
31 
33  return tick() / 1000000.f;
34 }
35 
37  return tickAsMillis() / 1000.f;
38 }
39 
41  begin = std::chrono::system_clock::now();
42 }
43 
44 } /* hx3d */
float tickAsSeconds()
Get the elapsed time as seconds.
Definition: chronometer.cpp:36
STL namespace.
hx3d framework namespace
Definition: audio.hpp:26
float tickAsMillis()
Get the elapsed time as milliseconds.
Definition: chronometer.cpp:32
void reset()
Reset the chronometer.
Definition: chronometer.cpp:40
Chronometer()
Create and start a chronometer.
Definition: chronometer.cpp:25
long tick()
Get the elapsed time as nanoseconds.
Definition: chronometer.cpp:27