hx3d  1
2D/3D Simple Game Framework
array_buffer.hpp
1 /*
2  Base array buffer.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_GRAPHICS_BUFFERS_ARRAYBUFFER
22 #define HX3D_GRAPHICS_BUFFERS_ARRAYBUFFER
23 
24 #include "hx3d/graphics/buffers/buffer.hpp"
25 
26 #include "hx3d/utils/ptr.hpp"
27 
28 namespace hx3d {
29 namespace graphics {
30 
31 class Shader;
32 
33 namespace buffers {
34 
38 template <class T>
39 class ArrayBuffer: public Buffer<T> {
40 
41 public:
42  ArrayBuffer();
43  virtual ~ArrayBuffer();
44 
48  virtual void upload() = 0;
49 
55  virtual void begin(const Ptr<Shader>& shader) = 0;
56 
62  virtual void end(const Ptr<Shader>& shader) = 0;
63 };
64 
65 } /* buffers */
66 } /* graphics */
67 } /* hx3d */
68 
69 #include "hx3d/graphics/buffers/_inline/array_buffer.inl.hpp"
70 
71 #endif
hx3d framework namespace
Definition: audio.hpp:26
OpenGL data buffer.
Definition: buffer.hpp:42
virtual void end(const Ptr< Shader > &shader)=0
End the use with a shader.
virtual void begin(const Ptr< Shader > &shader)=0
Begin the use with a shader.
virtual void upload()=0
Upload the data to the GPU.
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34
OpenGL GPU uploadable buffer.