Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Simple particle system. More...
Public Member Functions | |
delegate SimpleParticle | ParticleCreationFunc () |
Particle creation function definition More... | |
SimpleParticleSystem () | |
Create a default particle system. More... | |
SimpleParticleSystem (WrapModeEnum wrapMode) | |
Create a default particle system with a custom wrap mode. More... | |
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SimpleMover () | |
Create a simple wrapping mover with a circle mesh. More... | |
SimpleMover (WrapModeEnum wrapMode) | |
Create a simple mover with a custom wrap mode and a circle mesh. More... | |
virtual void | ApplyForce (Vector2 force) |
Apply force on mover. More... | |
virtual void | ApplyAngularForce (float force) |
Apply angular force on mover. More... | |
virtual void | ApplyFriction (float coef) |
Apply friction on mover. More... | |
virtual void | ApplyAngularFriction (float coef) |
Apply angular friction on mover. More... | |
virtual void | ApplyDrag (float coef) |
Apply drag on mover. More... | |
virtual void | ApplyDamping (float coef) |
Apply damping on mover. More... | |
Public Attributes | |
bool | Emitting = true |
System is emitting More... | |
bool | RemoveWhenEmptyParticles |
Remove system when particle list is empty More... | |
int | ParticleCount = -1 |
Particle count. Use -1 for "unlimited" particles More... | |
int | ParticleSpawnFrameDelay = 4 |
Particle spawn frame delay More... | |
int | ParticleCountPerWave = 1 |
Particle count per wave More... | |
bool | LocalCoords = true |
Draw in local coords More... | |
Node | ParticlesContainer |
Particles container. Use Parent by default. | |
ParticleCreationFunc | ParticleCreationFunction |
Particles creation function More... | |
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Vector2 | Velocity = Vector2.Zero |
Current velocity More... | |
Vector2 | Acceleration = Vector2.Zero |
Current acceleration More... | |
float | AngularVelocity |
Current angular velocity More... | |
float | AngularAcceleration |
Current angular acceleration More... | |
float | MaxVelocity = 10 |
Max velocity More... | |
float | MaxAngularVelocity = 0.1f |
Max angular velocity More... | |
float | Mass = 1 |
Mass More... | |
WrapModeEnum | WrapMode |
Wrapping mode More... | |
bool | DisableForces |
Disable forces More... | |
bool | SyncRotationOnVelocity |
Synchronize rotation on velocity More... | |
SimpleMesh | Mesh |
Mesh More... | |
Additional Inherited Members | |
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enum class | WrapModeEnum { Wrap , Bounce , None } |
Wrapping mode enum. More... | |
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virtual void | UpdateAcceleration () |
Update acceleration value. More... | |
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CollisionShape2D | collisionShape2D |
Collision shape More... | |
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bool | Drawing [get, set] |
Draw mesh More... | |
Vector2 | MeshSize [get, set] |
Mesh size More... | |
float | Radius [get, set] |
Mesh radius More... | |
Simple particle system.
Definition at line 10 of file SimpleParticleSystem.cs.
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inline |
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inline |
Create a default particle system with a custom wrap mode.
wrapMode | Wrap mode |
Definition at line 51 of file SimpleParticleSystem.cs.
delegate SimpleParticle Particles.SimpleParticleSystem.ParticleCreationFunc | ( | ) |
Particle creation function definition
bool Particles.SimpleParticleSystem.Emitting = true |
System is emitting
Definition at line 16 of file SimpleParticleSystem.cs.
bool Particles.SimpleParticleSystem.LocalCoords = true |
Draw in local coords
Definition at line 31 of file SimpleParticleSystem.cs.
int Particles.SimpleParticleSystem.ParticleCount = -1 |
Particle count. Use -1 for "unlimited" particles
Definition at line 22 of file SimpleParticleSystem.cs.
int Particles.SimpleParticleSystem.ParticleCountPerWave = 1 |
Particle count per wave
Definition at line 28 of file SimpleParticleSystem.cs.
ParticleCreationFunc Particles.SimpleParticleSystem.ParticleCreationFunction |
Particles creation function
Definition at line 37 of file SimpleParticleSystem.cs.
int Particles.SimpleParticleSystem.ParticleSpawnFrameDelay = 4 |
Particle spawn frame delay
Definition at line 25 of file SimpleParticleSystem.cs.
bool Particles.SimpleParticleSystem.RemoveWhenEmptyParticles |
Remove system when particle list is empty
Definition at line 19 of file SimpleParticleSystem.cs.