| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Simple spring. Spring anchor is the node position. Manage children as targets. More...
Inherits Node2D.
| Public Member Functions | |
| SimpleSpring () | |
| Create a default spring.  More... | |
| void | SetMover (SimpleMover mover, Vector2 initialPosition) | 
| Set mover at initial position.  More... | |
| Public Attributes | |
| float | Length = 100 | 
| Spring length  More... | |
| float | K = 0.2f | 
| K coefficient  More... | |
| float | MinLength = 50 | 
| Minimal length  More... | |
| float | MaxLength = 150 | 
| Maximal length  More... | |
Simple spring. Spring anchor is the node position. Manage children as targets.
Definition at line 12 of file SimpleSpring.cs.
| 
 | inline | 
Create a default spring.
Definition at line 34 of file SimpleSpring.cs.
| 
 | inline | 
Set mover at initial position.
| mover | Mover | 
| initialPosition | Initial position | 
Definition at line 44 of file SimpleSpring.cs.
| float Oscillation.SimpleSpring.K = 0.2f | 
K coefficient
Definition at line 18 of file SimpleSpring.cs.
| float Oscillation.SimpleSpring.Length = 100 | 
Spring length
Definition at line 15 of file SimpleSpring.cs.
| float Oscillation.SimpleSpring.MaxLength = 150 | 
Maximal length
Definition at line 24 of file SimpleSpring.cs.
| float Oscillation.SimpleSpring.MinLength = 50 | 
Minimal length
Definition at line 21 of file SimpleSpring.cs.