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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Stochastic L-System. More...
Protected Member Functions | |
| override string | ApplyRules (char letter) |
| Apply rules on a letter. More... | |
Protected Member Functions inherited from Fractals.LSystem | |
| List< LSystemRule > | GetMatchingRules (char letter) |
| Get matching rules for a letter. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Fractals.LSystem | |
| void | GenerateOne () |
| Generate one generation. More... | |
Public Attributes inherited from Fractals.LSystem | |
| string | Current |
| Current string. More... | |
| List< LSystemRule > | Rules |
| Rules. More... | |
Properties inherited from Fractals.LSystem | |
| int | Generation [get] |
| Generation count. More... | |
Stochastic L-System.
Definition at line 78 of file LSystem.cs.
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inlineprotectedvirtual |
Apply rules on a letter.
| letter | Letter |
Reimplemented from Fractals.LSystem.
Definition at line 85 of file LSystem.cs.