Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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L-System. More...
Public Member Functions | |
void | GenerateOne () |
Generate one generation. More... | |
Public Attributes | |
string | Current |
Current string. More... | |
List< LSystemRule > | Rules |
Rules. More... | |
Protected Member Functions | |
List< LSystemRule > | GetMatchingRules (char letter) |
Get matching rules for a letter. More... | |
virtual string | ApplyRules (char letter) |
Apply rules on a letter. More... | |
Properties | |
int | Generation [get] |
Generation count. More... | |
L-System.
Definition at line 10 of file LSystem.cs.
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inlineprotectedvirtual |
Apply rules on a letter.
letter | Letter |
Reimplemented in Fractals.StochasticLSystem.
Definition at line 63 of file LSystem.cs.
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inline |
Generate one generation.
Definition at line 24 of file LSystem.cs.
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inlineprotected |
Get matching rules for a letter.
letter | Letter |
Definition at line 43 of file LSystem.cs.
string Fractals.LSystem.Current |
Current string.
Definition at line 13 of file LSystem.cs.
List<LSystemRule> Fractals.LSystem.Rules |
Rules.
Definition at line 15 of file LSystem.cs.
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get |
Generation count.
Definition at line 17 of file LSystem.cs.