Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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L-System turtle node. More...
Inherits Node2D.
Inherited by Examples.Chapter8.C8Exercise12.LSystemCurveNode.
Public Member Functions | |
void | GenerateOne () |
Generate one generation. More... | |
Public Attributes | |
LSystem | LSystem |
L-System. More... | |
float | Length = 10 |
Initial length. More... | |
float | InitialRotation |
Initial rotation. More... | |
float | Theta = Mathf.Pi / 6 |
Theta value. More... | |
float | LengthMultiplicator = 1 |
Length multiplicator. More... | |
L-System turtle node.
Definition at line 112 of file LSystem.cs.
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inline |
Generate one generation.
Definition at line 133 of file LSystem.cs.
float Fractals.LSystemTurtleNode.InitialRotation |
Initial rotation.
Definition at line 119 of file LSystem.cs.
float Fractals.LSystemTurtleNode.Length = 10 |
Initial length.
Definition at line 117 of file LSystem.cs.
float Fractals.LSystemTurtleNode.LengthMultiplicator = 1 |
Length multiplicator.
Definition at line 123 of file LSystem.cs.
LSystem Fractals.LSystemTurtleNode.LSystem |
L-System.
Definition at line 115 of file LSystem.cs.
float Fractals.LSystemTurtleNode.Theta = Mathf.Pi / 6 |
Theta value.
Definition at line 121 of file LSystem.cs.