| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Simple repeller to push movers away. More...
 
  
| Public Member Functions | |
| override Vector2 | Attract (SimpleMover mover) | 
| Generate attraction force depending on a mover.  More... | |
|  Public Member Functions inherited from Forces.SimpleAttractor | |
| SimpleAttractor () | |
| Create a default attractor with a 20px radius.  More... | |
|  Public Member Functions inherited from Drawing.SimpleCircleSprite | |
| SimpleCircleSprite () | |
| Create a light blue circle with radius 10.  More... | |
| SimpleCircleSprite (Texture texture) | |
| Create a circle with a custom texture.  More... | |
| Additional Inherited Members | |
|  Public Attributes inherited from Forces.SimpleAttractor | |
| float | Mass = 20.0f | 
| Attractor mass  More... | |
| float | Gravitation = 1.0f | 
| Gravitaton  More... | |
| float | MinForce = 5 | 
| Minimum force  More... | |
| float | MaxForce = 25 | 
| Maximum force  More... | |
|  Properties inherited from Drawing.SimpleCircleSprite | |
| float | Radius  [get, set] | 
| Circle radius.  More... | |
Simple repeller to push movers away.
Definition at line 8 of file SimpleRepeller.cs.
| 
 | inlinevirtual | 
Generate attraction force depending on a mover.
| mover | Mover instance | 
Reimplemented from Forces.SimpleAttractor.
Definition at line 15 of file SimpleRepeller.cs.