| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Vehicle with a round shape. More...
 
  
| Public Member Functions | |
| RoundVehicle () | |
| Create a default round vehicle.  More... | |
|  Public Member Functions inherited from Agents.SimpleVehicle | |
| SimpleVehicle () | |
| Create a default vehicle.  More... | |
|  Public Member Functions inherited from Forces.SimpleMover | |
| SimpleMover () | |
| Create a simple wrapping mover with a circle mesh.  More... | |
| SimpleMover (WrapModeEnum wrapMode) | |
| Create a simple mover with a custom wrap mode and a circle mesh.  More... | |
| virtual void | ApplyForce (Vector2 force) | 
| Apply force on mover.  More... | |
| virtual void | ApplyAngularForce (float force) | 
| Apply angular force on mover.  More... | |
| virtual void | ApplyFriction (float coef) | 
| Apply friction on mover.  More... | |
| virtual void | ApplyAngularFriction (float coef) | 
| Apply angular friction on mover.  More... | |
| virtual void | ApplyDrag (float coef) | 
| Apply drag on mover.  More... | |
| virtual void | ApplyDamping (float coef) | 
| Apply damping on mover.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from Forces.SimpleMover | |
| enum class | WrapModeEnum { Wrap , Bounce , None } | 
| Wrapping mode enum.  More... | |
|  Public Attributes inherited from Agents.SimpleVehicle | |
| SimpleMover | Target | 
| Target  More... | |
| SimpleFlowField | TargetFlow | 
| Flow target  More... | |
| SimplePath | TargetPath | 
| Path target  More... | |
| float | MaxForce = 0.1f | 
| Max force  More... | |
| float | ArriveDistance = -1 | 
| Arrive distance. Use -1to disable.  More... | |
| float | DetectionScanLength = 25 | 
| Detection scan length  More... | |
| float | DetectionTargetOffset = 25 | 
| Detection target offset  More... | |
| float | DetectionAlignmentRadius = 50 | 
| Detection alignment radius  More... | |
| bool | DebugDraw | 
| Debug draw  More... | |
| bool | SeparationEnabled | 
| Enable separation group behavior  More... | |
| bool | CohesionEnabled | 
| Enable cohesion group behavior  More... | |
| bool | AlignmentEnabled | 
| Enable alignment group behavior  More... | |
| bool | LateralMoveEnabled | 
| Enable lateral move group behavior  More... | |
| List< SimpleVehicle > | VehicleGroupList | 
| Vehicle group list  More... | |
| float | SeekForceFactor = 1 | 
| Seek force factor  More... | |
| float | SeparationForceFactor = 1 | 
| Separation force factor  More... | |
| float | CohesionForceFactor = 1 | 
| Cohesion force factor  More... | |
| float | AlignmentForceFactor = 1 | 
| Alignment force factor  More... | |
| float | LateralMoveForceFactor = 1 | 
| Lateral move force factor  More... | |
|  Public Attributes inherited from Forces.SimpleMover | |
| Vector2 | Velocity = Vector2.Zero | 
| Current velocity  More... | |
| Vector2 | Acceleration = Vector2.Zero | 
| Current acceleration  More... | |
| float | AngularVelocity | 
| Current angular velocity  More... | |
| float | AngularAcceleration | 
| Current angular acceleration  More... | |
| float | MaxVelocity = 10 | 
| Max velocity  More... | |
| float | MaxAngularVelocity = 0.1f | 
| Max angular velocity  More... | |
| float | Mass = 1 | 
| Mass  More... | |
| WrapModeEnum | WrapMode | 
| Wrapping mode  More... | |
| bool | DisableForces | 
| Disable forces  More... | |
| bool | SyncRotationOnVelocity | 
| Synchronize rotation on velocity  More... | |
| SimpleMesh | Mesh | 
| Mesh  More... | |
|  Protected Member Functions inherited from Agents.SimpleVehicle | |
| Vector2 | Separate (List< SimpleVehicle > vehicles) | 
| Separate from other vehicles.  More... | |
| Vector2 | Regroup (List< SimpleVehicle > vehicles) | 
| Regroup with other vehicles.  More... | |
| virtual Vector2 | Seek (Vector2 position) | 
| Drive and steer towards target position.  More... | |
| Vector2 | FollowFlow () | 
| Drive and steer following a flow field.  More... | |
| Vector2 | FollowPath () | 
| Drive and steer following a path. Always follow the path from A to B.  More... | |
| virtual Vector2 | Align (List< SimpleVehicle > vehicles) | 
| Align with other vehicles.  More... | |
| virtual Vector2 | MoveLaterally (List< SimpleVehicle > vehicles) | 
| Move laterally from other vehicles.  More... | |
| override void | UpdateAcceleration () | 
| Update acceleration value.  More... | |
|  Protected Attributes inherited from Forces.SimpleMover | |
| CollisionShape2D | collisionShape2D | 
| Collision shape  More... | |
|  Properties inherited from Forces.SimpleMover | |
| bool | Drawing  [get, set] | 
| Draw mesh  More... | |
| Vector2 | MeshSize  [get, set] | 
| Mesh size  More... | |
| float | Radius  [get, set] | 
| Mesh radius  More... | |
Vehicle with a round shape.
Definition at line 9 of file RoundVehicle.cs.
| 
 | inline | 
Create a default round vehicle.
Definition at line 14 of file RoundVehicle.cs.