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zone_attractor.hpp
1 /*
2  Zone attractor.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_PHYSICS_2D_ATTRACTORS_ZONE_ATTRACTOR
22 #define HX3D_PHYSICS_2D_ATTRACTORS_ZONE_ATTRACTOR
23 
24 #include "hx3d/physics/2d/attractor.hpp"
25 
26 namespace hx3d {
27 namespace physics2d {
28 
32 struct ZoneAttractor: public Attractor {
33 
37  struct Definition {
38  Definition();
39 
41  float unitCoef;
42 
44  glm::vec2 position;
46  glm::vec2 velocity;
47 
49  float width;
51  float height;
52  };
53 
55  glm::vec2 position;
57  glm::vec2 velocity;
59  float width;
61  float height;
62 
66  ZoneAttractor();
72  explicit ZoneAttractor(const Definition& def);
73 
79  void useDefinition(const Definition& def);
80 
81  virtual bool overlaps(const Ptr<Collider>& collider) override;
82  virtual void computeForce(const Ptr<Collider>& collider, const float dt) override;
83 };
84 
85 } /* physics2d */
86 } /* hx3d */
87 
88 #endif
virtual bool overlaps(const Ptr< Collider > &collider) override
Check if a collider overlaps the attractor.
glm::vec2 position
Zone position.
void useDefinition(const Definition &def)
Use a definition on the zone attractor.
hx3d framework namespace
Definition: audio.hpp:26
virtual void computeForce(const Ptr< Collider > &collider, const float dt) override
Compute the gravity force on a collider.
ZoneAttractor()
Create an empty zone attractor.
glm::vec2 velocity
Zone velocity.
Physical gravity attractor.
Definition: attractor.hpp:34
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34