hx3d  1
2D/3D Simple Game Framework
vector_utils.inl.hpp
1 /*
2  Vector utils.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/math/constants.hpp"
22 
23 namespace hx3d {
24 namespace math {
25 
26 template <class T>
27 bool epsEqual(T v1, T v2) {
28  return std::abs(v1 - v2) <= kEpsilon;
29 }
30 
31 } /* math */
32 } /* hx3d */
bool epsEqual(T v1, T v2)
Test values equality with epsilon.
hx3d framework namespace
Definition: audio.hpp:26
const float kEpsilon
Float epsilon.
Definition: constants.hpp:36