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2D/3D Simple Game Framework
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include
hx3d
graphics
transform.hpp
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/*
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Transform.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_GRAPHICS_TRANSFORM
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#define HX3D_GRAPHICS_TRANSFORM
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#include <glm/vec3.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/gtx/transform.hpp>
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namespace
hx3d
{
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namespace
graphics {
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class
Transform
{
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public
:
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Transform
();
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Transform
& operator=(
const
Transform
& transform);
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glm::mat4
compute
();
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Transform
add
(
const
Transform
& transform);
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glm::vec3
realSize
();
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bool
contains
(glm::vec2 point);
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void
show
();
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glm::vec3
position
;
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glm::vec3
scale
;
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glm::vec3
size
;
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glm::vec3
rotation
;
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};
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}
/* graphics */
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}
/* hx3d */
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#endif
hx3d::graphics::Transform
2D/3D transform.
Definition:
transform.hpp:35
hx3d::graphics::Transform::position
glm::vec3 position
Position.
Definition:
transform.hpp:80
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::graphics::Transform::add
Transform add(const Transform &transform)
Add a transform to another.
Definition:
transform.cpp:55
hx3d::graphics::Transform::contains
bool contains(glm::vec2 point)
Check a point in the transform.
Definition:
transform.cpp:80
hx3d::graphics::Transform::compute
glm::mat4 compute()
Build the model matrix using the position, scale, size and rotation.
Definition:
transform.cpp:43
hx3d::graphics::Transform::rotation
glm::vec3 rotation
Rotation.
Definition:
transform.hpp:86
hx3d::graphics::Transform::size
glm::vec3 size
Size.
Definition:
transform.hpp:84
hx3d::graphics::Transform::show
void show()
Show the transform information. (Debug)
Definition:
transform.cpp:93
hx3d::graphics::Transform::realSize
glm::vec3 realSize()
Get the real size (size * scale).
Definition:
transform.cpp:76
hx3d::graphics::Transform::scale
glm::vec3 scale
Scale.
Definition:
transform.hpp:82
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