hx3d
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2D/3D Simple Game Framework
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include
hx3d
ecs
_inline
system.inl.hpp
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/*
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Entity Component System: Base System.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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namespace
hx3d
{
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namespace
ecs {
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template
<
class
... Types>
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void
System::setRequiredFamily
() {
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_requiredFamily =
ComponentBits::getFamily
<Types...>();
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}
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}
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}
hx3d::ecs::ComponentBits::getFamily
static unsigned int getFamily()
Get the bits corresponding to the suite of Types.
Definition:
component.hpp:46
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::ecs::System::setRequiredFamily
void setRequiredFamily()
Set the required component types for the system.
Definition:
system.inl.hpp:25
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