hx3d  1
2D/3D Simple Game Framework
hx3d::physics2d::colliders::Circle Member List

This is the complete list of members for hx3d::physics2d::colliders::Circle, including all inherited members.

angularVelocityhx3d::physics2d::Collider
applyForce(const glm::vec2 &amount)hx3d::physics2d::Collider
applyImpulse(const glm::vec2 &amount, const glm::vec2 &contact)hx3d::physics2d::Collider
categoryhx3d::physics2d::Collider
Circle(float radius, const Type colliderType=Type::Dynamic)hx3d::physics2d::colliders::Circle
Collider(const Shape shapeType, const Type colliderType=Type::Dynamic)hx3d::physics2d::Collider
computeMass(float density) overridehx3d::physics2d::colliders::Circlevirtual
currentAttractorhx3d::physics2d::Collider
fixedRotationhx3d::physics2d::Collider
forcehx3d::physics2d::Collider
gravityForcehx3d::physics2d::Collider
gravityScalehx3d::physics2d::Collider
maskhx3d::physics2d::Collider
massDatahx3d::physics2d::Collider
materialhx3d::physics2d::Collider
orientationhx3d::physics2d::Collider
positionhx3d::physics2d::Collider
radiushx3d::physics2d::colliders::Circle
setDensity(float density)hx3d::physics2d::Collider
setOrientation(float angle) overridehx3d::physics2d::colliders::Circlevirtual
shapehx3d::physics2d::Collider
Shape enum namehx3d::physics2d::Collider
torquehx3d::physics2d::Collider
Type enum namehx3d::physics2d::Collider
typehx3d::physics2d::Collider
useDefinition(const Definition &def)hx3d::physics2d::Collider
userDatahx3d::physics2d::Collider
velocityhx3d::physics2d::Collider