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hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::physics2d::ZoneAttractor, including all inherited members.
| applyForce(const Ptr< Collider > &collider, const Ptr< Attractor > &attractor, const float dt) | hx3d::physics2d::Attractor | static |
| Attractor(Type type) | hx3d::physics2d::Attractor | |
| computeForce(const Ptr< Collider > &collider, const float dt) override | hx3d::physics2d::ZoneAttractor | virtual |
| height | hx3d::physics2d::ZoneAttractor | |
| overlaps(const Ptr< Collider > &collider) override | hx3d::physics2d::ZoneAttractor | virtual |
| position | hx3d::physics2d::ZoneAttractor | |
| priority | hx3d::physics2d::Attractor | |
| setCurrentAttractor(const Ptr< Collider > &collider, const Ptr< Attractor > &attractor, const float dt) | hx3d::physics2d::Attractor | static |
| Type enum name | hx3d::physics2d::Attractor | |
| type | hx3d::physics2d::Attractor | |
| useDefinition(const Definition &def) | hx3d::physics2d::ZoneAttractor | |
| velocity | hx3d::physics2d::ZoneAttractor | |
| width | hx3d::physics2d::ZoneAttractor | |
| ZoneAttractor() | hx3d::physics2d::ZoneAttractor | |
| ZoneAttractor(const Definition &def) | hx3d::physics2d::ZoneAttractor | explicit |
1.8.11