hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::physics2d::PointAttractor, including all inherited members.
applyForce(const Ptr< Collider > &collider, const Ptr< Attractor > &attractor, const float dt) | hx3d::physics2d::Attractor | static |
Attractor(Type type) | hx3d::physics2d::Attractor | |
computeForce(const Ptr< Collider > &collider, const float dt) override | hx3d::physics2d::PointAttractor | virtual |
overlaps(const Ptr< Collider > &collider) override | hx3d::physics2d::PointAttractor | virtual |
position | hx3d::physics2d::PointAttractor | |
priority | hx3d::physics2d::Attractor | |
radius | hx3d::physics2d::PointAttractor | |
setCurrentAttractor(const Ptr< Collider > &collider, const Ptr< Attractor > &attractor, const float dt) | hx3d::physics2d::Attractor | static |
Type enum name | hx3d::physics2d::Attractor | |
type | hx3d::physics2d::Attractor | |
velocity | hx3d::physics2d::PointAttractor |