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2D/3D Simple Game Framework
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sdl2
sdl2_events.hpp
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/*
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SDL2 Events Implementation.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_WINDOW_SDL2_SDL2EVENTS
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#define HX3D_WINDOW_SDL2_SDL2EVENTS
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#include "hx3d/window/event_manager.hpp"
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namespace
hx3d
{
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namespace
window {
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class
SDL2EventManager
:
public
EventManager
{
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public
:
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virtual
void
poll
()
override
;
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};
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}
/* window */
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}
/* hx3d */
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#endif
/* HX3D_WINDOW_SDL2_SDL2EVENTS */
hx3d::window::SDL2EventManager
SDL2 event manager implementation.
Definition:
sdl2_events.hpp:32
hx3d::window::EventManager
Manage real-time inputs.
Definition:
event_manager.hpp:39
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::window::SDL2EventManager::poll
virtual void poll() override
Poll the event queue.
Definition:
sdl2_events.cpp:32
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