hx3d  1
2D/3D Simple Game Framework
screen.cpp
1 /*
2  Screen management.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/window/screen.hpp"
22 
23 namespace hx3d {
24 namespace window {
25 
26 Screen::Screen() {}
27 Screen::~Screen() {}
28 
29 void Screen::show() {}
30 void Screen::hide() {}
31 
32 void Screen::pause() {}
33 void Screen::resume() {}
34 
35 void Screen::update(float delta) {}
36 void Screen::render() {}
37 void Screen::resize(int width, int height) {}
38 
39 void Screen::dispose() {}
40 
41 } /* window */
42 } /* hx3d */
virtual void pause()
On screen pause.
Definition: screen.cpp:32
virtual void hide()
On screen hide.
Definition: screen.cpp:30
virtual void show()
On screen show.
Definition: screen.cpp:29
hx3d framework namespace
Definition: audio.hpp:26
virtual void resume()
On screen resume.
Definition: screen.cpp:33
virtual void update(float delta)
On screen update.
Definition: screen.cpp:35
virtual void resize(int width, int height)
On screen resize.
Definition: screen.cpp:37
virtual void render()
On screen render.
Definition: screen.cpp:36
virtual void dispose()
On screen disposal.
Definition: screen.cpp:39