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2D/3D Simple Game Framework
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engine
src
window
screen.cpp
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/*
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Screen management.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#include "hx3d/window/screen.hpp"
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namespace
hx3d
{
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namespace
window {
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Screen::Screen() {}
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Screen::~Screen() {}
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void
Screen::show
() {}
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void
Screen::hide
() {}
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void
Screen::pause
() {}
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void
Screen::resume
() {}
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void
Screen::update
(
float
delta) {}
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void
Screen::render
() {}
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void
Screen::resize
(
int
width,
int
height) {}
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void
Screen::dispose
() {}
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}
/* window */
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}
/* hx3d */
hx3d::window::Screen::pause
virtual void pause()
On screen pause.
Definition:
screen.cpp:32
hx3d::window::Screen::hide
virtual void hide()
On screen hide.
Definition:
screen.cpp:30
hx3d::window::Screen::show
virtual void show()
On screen show.
Definition:
screen.cpp:29
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::window::Screen::resume
virtual void resume()
On screen resume.
Definition:
screen.cpp:33
hx3d::window::Screen::update
virtual void update(float delta)
On screen update.
Definition:
screen.cpp:35
hx3d::window::Screen::resize
virtual void resize(int width, int height)
On screen resize.
Definition:
screen.cpp:37
hx3d::window::Screen::render
virtual void render()
On screen render.
Definition:
screen.cpp:36
hx3d::window::Screen::dispose
virtual void dispose()
On screen disposal.
Definition:
screen.cpp:39
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