hx3d  1
2D/3D Simple Game Framework
point_attractor.hpp
1 /*
2  Point attractor.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_PHYSICS_2D_ATTRACTORS_POINT_ATTRACTOR
22 #define HX3D_PHYSICS_2D_ATTRACTORS_POINT_ATTRACTOR
23 
24 #include "hx3d/physics/2d/attractor.hpp"
25 
26 namespace hx3d {
27 namespace physics2d {
28 
32 struct PointAttractor: public Attractor {
33 
35 
36  virtual bool overlaps(const Ptr<Collider>& collider) override;
37  virtual void computeForce(const Ptr<Collider>& collider, const float dt) override;
38 
40  glm::vec2 position;
42  glm::vec2 velocity;
44  float radius;
45 };
46 
47 } /* physics2d */
48 } /* hx3d */
49 
50 #endif
hx3d framework namespace
Definition: audio.hpp:26
virtual bool overlaps(const Ptr< Collider > &collider) override
Check if a collider overlaps the attractor.
virtual void computeForce(const Ptr< Collider > &collider, const float dt) override
Compute the gravity force on a collider.
glm::vec2 velocity
Point velocity.
glm::vec2 position
Point position.
Physical gravity attractor.
Definition: attractor.hpp:34
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34