hx3d  1
2D/3D Simple Game Framework
number_utils.hpp
1 /*
2  Number helper methods.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_UTILS_NUMBERUTILS
22 #define HX3D_UTILS_NUMBERUTILS
23 
24 namespace hx3d {
25 namespace math {
26 
37 float clamp(float value, float min, float max);
38 
52 float mclamp(float value, float min, float max);
53 
62 int modulo(int a, int b);
63 
70 float log2(int a);
71 
72 } /* math */
73 } /* hx3d */
74 
75 #endif
float mclamp(float value, float min, float max)
Modulo clamp.
hx3d framework namespace
Definition: audio.hpp:26
float log2(int a)
Calculate the log2.
float clamp(float value, float min, float max)
Simple clamp.
int modulo(int a, int b)
Modulo. Handles negative values !