hx3d  1
2D/3D Simple Game Framework
number_utils.cpp
1 /*
2  Number helper methods.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/math/number_utils.hpp"
22 
23 #include <cmath>
24 
25 namespace hx3d {
26 namespace math {
27 
28 float clamp(float value, float min, float max) {
29  if (value < min) return min;
30  if (value > max) return max;
31  return value;
32 }
33 
34 float mclamp(float value, float min, float max) {
35  if (value < min) return max - modulo(value, min);
36  if (value >= max) return min + modulo(value, max);
37  return value;
38 }
39 
40 int modulo(int a, int b) {
41  if (a < 0 && b < 0) {
42  return -(a%b);
43  }
44 
45  return a >= 0 ? a % b : (b - static_cast<unsigned int>(std::abs((float)(a % b)))) % b;
46 }
47 
48 float log2(int a) {
49  return (std::log(a) / std::log(2));
50 }
51 
52 } /* math */
53 } /* hx3d */
float mclamp(float value, float min, float max)
Modulo clamp.
hx3d framework namespace
Definition: audio.hpp:26
float log2(int a)
Calculate the log2.
float clamp(float value, float min, float max)
Simple clamp.
int modulo(int a, int b)
Modulo. Handles negative values !