hx3d  1
2D/3D Simple Game Framework
music.hpp
1 /*
2  Music management.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_AUDIO_MUSIC
22 #define HX3D_AUDIO_MUSIC
23 
24 #include <SDL2/SDL_mixer.h>
25 
26 #include "hx3d/utils/file.hpp"
27 
28 namespace hx3d {
29 namespace audio {
30 
36 class Music {
37 
38 public:
44  Music();
45 
51  explicit Music(const std::string pathToFile);
52  ~Music();
53 
59  void initialize(const std::string pathToFile);
60 
64  void play();
65 
69  void stop();
70 
74  bool isPlaying();
75 
76 private:
78  Mix_Music* _music;
80  Ptr<File> _file;
81 };
82 
83 } /* audio */
84 } /* hx3d */
85 
86 #endif
Single music management.
Definition: music.hpp:36
void stop()
Stop the music.
Definition: music.cpp:51
void initialize(const std::string pathToFile)
Initialize a music with a path.
Definition: music.cpp:38
bool isPlaying()
Test if the music is playing.
Definition: music.cpp:57
hx3d framework namespace
Definition: audio.hpp:26
Music()
Create an uninitialized music.
Definition: music.cpp:28
void play()
Play the music.
Definition: music.cpp:45
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34