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2D/3D Simple Game Framework
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engine
include
hx3d
physics
2d
material.hpp
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/*
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Physical material.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_PHYSICS_2D_MATERIAL
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#define HX3D_PHYSICS_2D_MATERIAL
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namespace
hx3d
{
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namespace
physics2d {
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struct
Material
{
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Material
();
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float
staticFriction
;
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float
dynamicFriction
;
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float
restitution
;
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};
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}
/* physics2d */
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}
/* hx3d */
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#endif
hx3d::physics2d::Material
Physical material: friction & restitution.
Definition:
material.hpp:30
hx3d::physics2d::Material::dynamicFriction
float dynamicFriction
Dynamic friction.
Definition:
material.hpp:36
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::physics2d::Material::staticFriction
float staticFriction
Static friction.
Definition:
material.hpp:34
hx3d::physics2d::Material::restitution
float restitution
Restitution.
Definition:
material.hpp:38
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