hx3d  1
2D/3D Simple Game Framework
material.hpp
1 /*
2  Physical material.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_PHYSICS_2D_MATERIAL
22 #define HX3D_PHYSICS_2D_MATERIAL
23 
24 namespace hx3d {
25 namespace physics2d {
26 
30 struct Material {
31  Material();
32 
38  float restitution;
39 };
40 
41 } /* physics2d */
42 } /* hx3d */
43 
44 
45 #endif
Physical material: friction & restitution.
Definition: material.hpp:30
float dynamicFriction
Dynamic friction.
Definition: material.hpp:36
hx3d framework namespace
Definition: audio.hpp:26
float staticFriction
Static friction.
Definition: material.hpp:34
float restitution
Restitution.
Definition: material.hpp:38