hx3d  1
2D/3D Simple Game Framework
material.cpp
1 #include "hx3d/physics/2d/material.hpp"
2 
3 namespace hx3d {
4 namespace physics2d {
5 
6 Material::Material() {
7  staticFriction = 0.5f;
8  dynamicFriction = 0.3f;
9  restitution = 0.0f;
10 }
11 
12 } /* physics2d */
13 } /* hx3d */
float dynamicFriction
Dynamic friction.
Definition: material.hpp:36
hx3d framework namespace
Definition: audio.hpp:26
float staticFriction
Static friction.
Definition: material.hpp:34
float restitution
Restitution.
Definition: material.hpp:38