hx3d  1
2D/3D Simple Game Framework
global_attractor.hpp
1 /*
2  Global attractor.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_PHYSICS_2D_ATTRACTORS_GLOBAL_ATTRACTOR
22 #define HX3D_PHYSICS_2D_ATTRACTORS_GLOBAL_ATTRACTOR
23 
24 #include "hx3d/physics/2d/attractor.hpp"
25 
26 namespace hx3d {
27 namespace physics2d {
28 
32 struct GlobalAttractor: public Attractor {
33 
39  GlobalAttractor(glm::vec2 velocity);
40 
41  virtual bool overlaps(const Ptr<Collider>& collider) override;
42  virtual void computeForce(const Ptr<Collider>& collider, const float dt) override;
43 
45  glm::vec2 velocity;
46 };
47 
48 } /* physics2d */
49 } /* hx3d*/
50 
51 #endif
virtual void computeForce(const Ptr< Collider > &collider, const float dt) override
Compute the gravity force on a collider.
hx3d framework namespace
Definition: audio.hpp:26
GlobalAttractor(glm::vec2 velocity)
Create a global attractor.
virtual bool overlaps(const Ptr< Collider > &collider) override
Check if a collider overlaps the attractor.
Physical gravity attractor.
Definition: attractor.hpp:34
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34