21 #include "hx3d/ecs/system.hpp" 26 System::System(): _requiredFamily(0) {}
29 return (_requiredFamily & bits) == _requiredFamily;
Manages entity in a world.
Engine * getEngine()
Get the engine instance.
Engine _engine
Engine for entity management.
bool canProcess(const unsigned int bits)
Check if an entity can be processed (using the required family).