hx3d  1
2D/3D Simple Game Framework
system.cpp
1 /*
2  Entity Component System: Base System.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/ecs/system.hpp"
22 
23 namespace hx3d {
24 namespace ecs {
25 
26 System::System(): _requiredFamily(0) {}
27 
28 bool System::canProcess(const unsigned int bits) {
29  return (_requiredFamily & bits) == _requiredFamily;
30 }
31 
33  return _engine;
34 }
35 
36 }
37 }
Manages entity in a world.
Definition: engine.hpp:41
hx3d framework namespace
Definition: audio.hpp:26
Engine * getEngine()
Get the engine instance.
Definition: system.cpp:32
Engine _engine
Engine for entity management.
bool canProcess(const unsigned int bits)
Check if an entity can be processed (using the required family).
Definition: system.cpp:28