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hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::physics2d::World, including all inherited members.
| addAttractor(const Ptr< Attractor > &attractor) | hx3d::physics2d::World | |
| addCollider(const Ptr< Collider > &collider) | hx3d::physics2d::World | |
| addListener(const Ptr< CollisionListener > &listener) | hx3d::physics2d::World | |
| getCollisionMatrix() | hx3d::physics2d::World | |
| getGlobalGravity() | hx3d::physics2d::World | |
| getPhysRatio() const | hx3d::physics2d::World | |
| removeCollider(const Ptr< Collider > &collider) | hx3d::physics2d::World | |
| render(graphics::BaseBatch &batch) | hx3d::physics2d::World | |
| step(float dt=1.f/60.f) | hx3d::physics2d::World | |
| World(const glm::vec2 globalGravity={0,-9.81}, const unsigned int iterations=10, const float physRatio=10.f) | hx3d::physics2d::World |
1.8.11