hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::physics2d::World, including all inherited members.
addAttractor(const Ptr< Attractor > &attractor) | hx3d::physics2d::World | |
addCollider(const Ptr< Collider > &collider) | hx3d::physics2d::World | |
addListener(const Ptr< CollisionListener > &listener) | hx3d::physics2d::World | |
getCollisionMatrix() | hx3d::physics2d::World | |
getGlobalGravity() | hx3d::physics2d::World | |
getPhysRatio() const | hx3d::physics2d::World | |
removeCollider(const Ptr< Collider > &collider) | hx3d::physics2d::World | |
render(graphics::BaseBatch &batch) | hx3d::physics2d::World | |
step(float dt=1.f/60.f) | hx3d::physics2d::World | |
World(const glm::vec2 globalGravity={0,-9.81}, const unsigned int iterations=10, const float physRatio=10.f) | hx3d::physics2d::World |