hx3d  1
2D/3D Simple Game Framework
hx3d::physics2d::World Member List

This is the complete list of members for hx3d::physics2d::World, including all inherited members.

addAttractor(const Ptr< Attractor > &attractor)hx3d::physics2d::World
addCollider(const Ptr< Collider > &collider)hx3d::physics2d::World
addListener(const Ptr< CollisionListener > &listener)hx3d::physics2d::World
getCollisionMatrix()hx3d::physics2d::World
getGlobalGravity()hx3d::physics2d::World
getPhysRatio() const hx3d::physics2d::World
removeCollider(const Ptr< Collider > &collider)hx3d::physics2d::World
render(graphics::BaseBatch &batch)hx3d::physics2d::World
step(float dt=1.f/60.f)hx3d::physics2d::World
World(const glm::vec2 globalGravity={0,-9.81}, const unsigned int iterations=10, const float physRatio=10.f)hx3d::physics2d::World