hx3d
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2D/3D Simple Game Framework
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engine
src
utils
bitset.cpp
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/*
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Bitset.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#include "hx3d/utils/bitset.hpp"
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namespace
hx3d
{
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Bitset::Bitset(): _bits(0)
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{}
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void
Bitset::set
(
unsigned
int
bit) {
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_bits |=
static_cast<
unsigned
int
>
(std::pow(2, bit));
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}
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unsigned
int
Bitset::getBits
() {
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return
_bits;
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}
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}
/* hx3d */
hx3d::Bitset::set
void set(unsigned int bit)
Set a bit to true.
Definition:
bitset.cpp:28
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::Bitset::getBits
unsigned int getBits()
Get the bits.
Definition:
bitset.cpp:32
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