hx3d  1
2D/3D Simple Game Framework
attribute.cpp
1 /*
2  Buffer attribute.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/graphics/buffers/attribute.hpp"
22 
23 namespace hx3d {
24 namespace graphics {
25 namespace buffers {
26 
28  Attribute("", GL_INVALID_ENUM, 0) {}
29 
30 Attribute::Attribute(const std::string name, const GLenum type, const GLuint size):
31  _name(name),
32  _type(type),
33  _size(size)
34 {}
35 
36 const std::string Attribute::getName() const {
37  return _name;
38 }
39 
40 const GLenum Attribute::getType() const {
41  return _type;
42 }
43 
44 const GLuint Attribute::getSize() const {
45  return _size;
46 }
47 
48 } /* buffers */
49 } /* graphics */
50 } /* hx3d */
const GLenum getType() const
Get the attribute type.
Definition: attribute.cpp:40
hx3d framework namespace
Definition: audio.hpp:26
OpenGL buffer attribute.
Definition: attribute.hpp:35
const GLuint getSize() const
Get the attribute size.
Definition: attribute.cpp:44
Attribute()
Construct an empty attribute.
Definition: attribute.cpp:27
const std::string getName() const
Get the attribute name.
Definition: attribute.cpp:36