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2D/3D Simple Game Framework
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include
hx3d
window
application_config.hpp
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/*
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Application configuration.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_WINDOW_APPLICATION_CONFIG
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#define HX3D_WINDOW_APPLICATION_CONFIG
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#include <string>
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namespace
hx3d
{
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namespace
window {
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class
ApplicationConfig
{
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public
:
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ApplicationConfig
();
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unsigned
int
fpsLimit
;
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int
width
;
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int
height
;
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std::string
title
;
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bool
fullscreen
;
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};
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}
/* window */
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}
/* hx3d */
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#endif
/* HX3D_WINDOW_APPLICATION_CONFIG */
hx3d::window::ApplicationConfig::title
std::string title
Application title.
Definition:
application_config.hpp:53
hx3d::window::ApplicationConfig
Application configuration.
Definition:
application_config.hpp:32
hx3d::window::ApplicationConfig::width
int width
Application width.
Definition:
application_config.hpp:49
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::window::ApplicationConfig::ApplicationConfig
ApplicationConfig()
Default application config.
Definition:
application_config.cpp:26
hx3d::window::ApplicationConfig::fullscreen
bool fullscreen
Is the application fullscreen ?
Definition:
application_config.hpp:55
hx3d::window::ApplicationConfig::height
int height
Application height.
Definition:
application_config.hpp:51
hx3d::window::ApplicationConfig::fpsLimit
unsigned int fpsLimit
FPS limit.
Definition:
application_config.hpp:46
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